Indie Game Showcase: Three Dead Zed

It’s time for the tenth installment of our underdog series that goes by the name of the Indie Game Showcase.If you are unfamiliar with what’s going on here, please refer to previous articles for more information. Today we are going to take a look at Three Dead Zed, an extremely funny platformer from Gentlemen Squid Studio. Even though long time fans of the genre won’t find anything fresh or new here, they will definitely have a fun time with it anyways. Let’s take some time now to go over everything the game has to offer, shall we?

Zed is your everyday typical zombie. An extreme hunger for brains, check, moves slower than a snail, check, I think you get the idea. Where he separates himself from the pact however is the fact that a group of scientists performed a series of tests on the poor guy, which gave him the ability to transform into three different forms of a zombie, each with their own set of abilities. One form can flick switches on and off, while another can wall jump and run at intense speed, and finally our last entry can break through walls, and also lift heavy objects to create new paths for the player to explore. While this concept is indeed interesting, there a couple of hiccups that occur along the way that keep it from being something spectacular.


My favorite aspect of this title is its sense of humor. Almost every situation the scientists get themselves into is portrayed in a very entertaining way through the usage of a loudspeaker  reminiscent of those annoying morning announcements we all got tired of really fast back in grade school. It gives off this kind of self referential vibe that lets everybody know that this is just a game, and games sometimes are not meant to back to be taken seriously. As I have said before, having fun is the only thing that matters, and believe me when I say this, you will have an enjoyable time in this crazy screwed up world, enough said.

As much as I enjoy a good joke every now and then, there are a few problems here that kind of put a damper on the package as a whole. The controls were unresponsive at times, which led to some unfortunate moments of frustration. My other big problem is the fact that knowing where to go and what to do was never clearly outlined either. I don’t need someone to hold my hand or anything, but a simple layout of objectives would have been a nice thing to see. Still, for the low price of only$3 (240 MSP), this quirky take on a tired genre is definitely worth checking out.


For more suggestions on games that we could include in this feature, please leave a comment below this post.