It’s time for the third installment of my multi part series on first impressions of games for Nintendo’s new system, the Wii U. The title that I am going to talk about is the next entry in a franchise where imagination has no limits, and oddly enough, it goes by the name of Scribblenauts Unlimited. This one doesn’t have as many creative control ideas as the other two titles that I have talked about already, but it is still a whole lot of fun to play anyways. Let’s take a look at how much fun I’ve had with the game so far.
Almost everything on tap here doesn’t look that much different from it’s handheld predecessors, but that’s not necessarily a bad thing. The controls are decent, objectives let your imaginations run wild, and the visual style is simple, yet entirely acceptable for the audience in which it’s trying to cater to. What makes this game different is the unique implementation of cooperative play through the usage of both the Wii Remote and the Gamepad, where one player writes down the word, and the other interacts with the objects onscreen. This idea adds a whole new level of fun to the experience, and allows for some crazy scenarios to occur, where creative thinking will make the difference between completing a stage, or having to start one over from scratch.
Overall, my experience with Scribblenauts Unlimited has been enjoyable so far. I cannot wait to see where my creativity will wander off too next. That’s all for now, but be on the lookout for more Wii U Impressions, right here at TQCast.com.