it’s that time once again to delve into the unknown in a segment that we’d like to call the Indie Game Showcase. If you are unfamiliar with what’s going on here, please refer to previous articles for more information. Today we are going to take at Apple Jack 1 and Apple Jack 2, a couple of insanely challenging platforming titles made by My Owl Software. At first these may seem like simple adventures that are pretty much over and done without much effort at all, but in all honesty, this description couldn’t be further from the truth. Let’s take some time now to go over everything the game has to offer, shall we?
Meet Jack, an Apple who is basically skating by in life, and has never really taken a chance to go out and have any fun whatsoever. Then one day, his dog goes missing, and our little friend decides to go out on a quest to find him. After returning him home, things go back to being boring once again, which leaves our hero working at a boring desk job for the rest of his life. Unable to take anymore boredom, he decides to head out to the beach, and ends up embarking on an adventure that he will never forget. The gameplay tends to center around basic platforming, with a little bit of puzzle solving thrown in for good measure. Sounds like a recipe for disaster right? Well, not really, because no matter how crazy things may get, there is always a solution to every problem.
My favorite aspect of the game was the variety in the gameplay. Almost every single level had a completely new idea that kept things exciting and interesting. Sometimes all you have to do is move from one end of the level to the other, but there may be a moment or two where avoiding a constantly moving giant sawblade, or riding on top of a pig’s head to make your way through a bed of spikes, or moving within a limited area with traps everywhere will all end up being necessary tasks to perform in order to survive. All of these concepts put together make for a controller throwing, yet entirely satisfying adventure that will leaving you wanting more even after the credits roll.
Finding something bad to say is going to be a difficult thing to do, but I will try my best. Sometimes the hit detection would glitch out a little bit, and would end up resulting in me missing a target, or overthrowing an objective forcing me to restart an area all over again. A few levels took almost a ridiculous amount of time to complete because they were so difficult. The amount of space between a player and an object would sometimes be a little bit off as well. Despite these minor issues, this $1 (80 MSP) downloadable title is without a doubt still worth your time.
For more suggestions on games that we could include in this feature, please leave a comment below this post.