Flashback Fridays: Splinter Cell

Welcome to another installment of Flashback Fridays. For those of you who are unfamiliar with what’s going on here, please refer to previous articles for more information. Today we are going to take a look at something that proves rash actions don’t always result in being successful when it comes to video games. The title I am referring to is a stealth action adventure made for people who enjoy the simpler things in life, Splinter Cell.

Now not every story of mine is going to coincide with the exact release date of each game I have played, and that is because sometimes things just happen to gain my attention at specific moments for no reason at all whatsoever. Towards the end of 2002, a very unique title by the name of Splinter Cell made it’s way to the Xbox, and offered a little something different for gamers in the form of rewarding them with being as careful as possible when making critical decisions. A couple of years later, at a local gaming store near home, I found this title on sale at a very cheap price, and decided to give it a chance. What happened after my hand touched the controller can only be explained in one simple statement, pure enjoyment.

The setup is as predictable as ever, but there is enough emotion lurking beneath the surface to separate itself from other titles in this genre by a wide margin. A retired navy seal by the name of  Sam Fisher is recruited by a secret government agency, Third Echelon, to work on a case very sensitive to the very safety of our society, and potentially the world as well. So without anything else to do, our hero sets on a journey in which he will never forget. Gameplay tends to center around stealth combat, where lurking around corners, being quiet, and using the environment to your advantage is seemingly the best way to survive. Sounds easy right? Wrong, the level of difficulty alone is legendary, and each new obstacle will present a new challenge that will without a doubt separate the men from the boys.

So what are my personal thoughts on this game? Well, I think it’s fantastic. Every single aspect of this adventure, from the tight and responsive controls, to the downright consuming level design, to the satisfy and rewarding gameplay, is just oozing from the seems with creativity and ingenuity. Toss in a audio presentation with a stellar performance from Michael Ironside, and you have the makings of something truly special.

Splinter Cell changed the way I approached video games to this very day, and is something fans of being sneaky and crafty should definitely consider checking out.

That concludes my story on Splinter Cell, but if you have any fond memories of this game please feel free to share them with us in the comments below.

Here is a gameplay video that I found for it, enjoy!