Hello everybody, welcome to another installment of our blast from the past series entitled Flashback Fridays. For those of you who are unfamiliar with what’s going on here, please refer to previous articles for more information. Today we are going to talk about one of the most platforming experiences ever created for any video game system. The title that I am referring to is something that we all went bananas for in the mid 1990’s, Donkey Kong Country on SNES.
Back in 1994, a strange, yet very unique adventure made it’s way to the Super Nintendo. It was about a gorilla and his little companion who had just lost their Banana Hoard to an evil crocodile, who for some reason has something against delicious fruit. After this disastrous event occurs, our friends decide to go on a quest to get it back from him, but as you might have already expected, this won’t be an easy task. If you haven’t figured it out by now, I’m talking about Donkey Kong Country.
After changing things up and describing the setup first this time around, let’s get into how it plays. The game itself is a straightforward 2D platformer in which players have to make it from one end of a stage to another without dying. Sounds simple enough right, well, that really isn’t the case here at all. Each area is a test in patience, timing, and execution where even the slightest slip up in any of these categories can lead to certain doom. This is the reason why I love the game so much, because for every moment of frustration there is a certain feeling of satisfaction for doing something right as well, which is the whole reason why titles like this exist in the first place.
My personal thoughts on this game are that it’s fantastic. Every level was extremely fun to play, and had alot of variety to them also. Having a solid control scheme, some memorable boss fights, and a very entertaining musical score was nothing to sniff at either. Quite possibly the best thing about DKC was it’s sense of humor, which ranged from hilarious to just downright silly. Cranky Kong was the best of the bunch, every time he hit either Diddy or Donkey with his cane I laughed my “you know what” off (yes, it really was that funny to me, but come on, I was just a kid at the time). Anybody who doesn’t take themselves to seriously, especially when it comes to developers in the gaming industry is always nice to see, because it is more about having fun than anything else.
Donkey Kong Country was a classic platformer during the 16-bit era, and is definitely worth checking out.
That concludes my story on Donkey Kong Country, but if you have any fond memories of this game please feel free to share them with us in the comments below.
Here is a gameplay video that I found for it, enjoy!