Indie Game Showcase: Speedrunner HD

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Hey everybody, welcome to another installment of the Indie Game Showcase. If you are unfamiliar with what’s going on here, please refer to previous articles for more information. The game we are going to talk about today is called Speedrunner HD, an action and adventure title made by Double Dutch Games. At first glance, what may seem like an easy and enjoyable experience turns out to be one of the most challenging downloads  to ever hit the Xbox Live Indie Games. So let’s not waste anymore time and check it out, shall we?

Some evil people have planted bombs all across the world, and it’s your job to find all of them before their timers run out or else… well, I think you get the idea. To make things worse, these clever masterminds decided to throw in a bunch of obstacles for our hero to avoid just for fun, or not. The gameplay tends to center around the main character trying to make his way through each level in the fastest way possible without dying. He can jump, double jump, slide, and most importantly, use a grappling hook to accomplish his goals. But even with all of these things at his disposal, that won’t be an easy task.

Which leads me into one of the reasons why I like this game so much, it’s because of how challenging the overall gameplay really is. More often than not you’re going to have to use quick reflexes, along with a little bit of critical thinking, in order to survive.  Most of the time, this simply means trying to figure the fastest way to the goal, but there will be other moments in which the player will need to step out of their comfort zone to make things work, and if they are up to the task, a great feeling of satisfaction will be waiting for them at the finish line. It’s an intriguing concept that helps inspire competition in others, and that’s not always a bad thing.

That being said, my entire experience wasn’t perfect by any means. There were a few moments in which the actions I performed did not respond quickly enough to what was taking place onscreen, which ended up resulting in a few cheap deaths at some critical points later in the game. Other than this flaw, I didn’t really have any other problems with the title at all, except for the fact that it only took me a couple of hours to complete. On a positive note, a multiplayer mode, leaderboard system, collectible extras, and medals for each level did add enough extra content to not make me feel so bad about picking this up. At the price of only $3 (240 MSP), this downloadable experience is definitely worth your time.

For more suggestions on games that we could include in this feature, please leave a comment below this post.

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