What’s So Great About Shooters?

TQ-Shooters

It’s that time once again for another installment of the “What’s So Great About?” series. If you are unfamiliar with what this is all about, take some time right now and check out the other articles for more information. Today we are going to talk about something that is more than likely near and dear to all of your hearts, shooters. This form of video games has ranked in billions upon billions of dollars over the years, but for some reason, I just never fully got into them.

Let’s get one thing straight right off the bat, this article, in no way shape or form, is a statement against the amount of violence depicted in these games at all. What I am going to focus on instead is finding out why people like this kind of stuff, despite how repetitive in nature these experiences can be. Can anyone out there honestly tell me the difference between Modern Warfare 2 and 3 other than a new layout of campaign levels and a couple of new multiplayer modes? Are you honestly going to sit there and tell me that Gears of War 2 and 3 are any different from each other for the same exact reasons? Here is a quick answer to both of those questions, no.

The idea basically boils down to an “If it ain’t broke, don’t fix it” kind of mentality, “If people enjoy this kind of experience every time, then keep making it that way because then they will always keep buying our product.” While I do appreciate the idea of keeping a solid foundation in which to work off of, this gives me the feeling that these developers are looking for the easy way out instead of trying new ideas that could either turn out to be a huge success, or a massive failure. Guess making money is the only thing that matters nowadays, oh well.

An argument that I’m sure some of you may make about these games are the fact that they provide great online social experiences with friends. For the most part you would be right, but keep this in mind, not everybody is into playing games for fun. There are some real jerks out there who will seek to ruin your experience by any means necessary. Instead of playing fair they’ll use glitches to win, or whine and complain about a particular weapon that they didn’t get, or quit out of a game for no reason at all. Whatever happened to just sitting back, relaxing, and having a good time? It’s not real life for crying out loud, it’s just a video game.

Now before the fan hate starts to pour in, please keep in mind that this is my personal opinion on the genre as a whole, and is not meant to persuade your feelings about these types of games whatsoever. If you are a fan of stuff like this, that’s fantastic. I hope every experience you have with blowing stuff up is an enjoyable one. Just let me in on the secret as to why you enjoy them so much, do they relieve stress? Make you feel like a real soldier going off to war? Please tell me, what’s so great about shooters?

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  • Thezerohour86

    I agree for the most part. There isn’t enough differentiation, innovation, or subtle nuances to warrant the kind of “sequelitis” we’ve been getting this gen with first person shooters. Its beginning to get a little long in the tooth at this point. I understand people want what they want, and a lot of people who buy up these sequels in mass don’t like change, but time stands still for no one so to speak. A lack of innovation or just genuine change will mean stagnation and the eventual collapse of the genre like what happened to fighting games in the 90s. 

    First and foremost they need to improve upon the single player in these games. These games are far too expensive these days and the lack of quantity isn’t being made up for in the short, short quality. Maybe then change the theme to something other then “modern war”. That sounds like a good start. 

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