Burnout Crash Review

Game: Burnout Crash
Review by: 

We all have bad days once in awhile, and more often than not, we let out our frustrations in a way that tends to get us into more trouble in the long run. Some people blow up at their boss, throw their significant others personal belongings from a balcony, or take part in other disturbing activities that I wish to not discuss with you at this time. Anyways, wouldn’t it be great if there was a way to let everything out, without reaping any sort of consequence for it? Well look no further, because Burnout Crash will cause enough destruction to satisfying those sadistic needs and then some.

Graphics: Nothing to write home about, but everything is done in a nice simple way to avoid any kind of confusion with all of the carnage taking place onscreen. All of the levels are presented in a top-down view, and have a decent amount of variety to them as well, especially in the later levels because the layout of the roads are always changing. Cars tend to look like micro machines, but given what I’ve already stated before, the decision to go this route is completely understandable. My favorite thing about the visual presentation are the explosions, they are just downright beautiful to watch.

Gameplay: Easy to understand, yet difficult to master. You basically use one joystick to move the car, and one button to make it explode. The main objective is to try to create as much destruction as possible in order to earn stars, which in turn will unlock new stages, vehicles, etc. While the majority of these are points related, there are some that require you to perform specific actions ( such as performing skillshots, blowing up specfic houses, destroying golden cars, etc.) in order to obtain them as well.

In addition to this, there are also three different types of events (Road Trip, Rush Hour, and Pile Up) on each map that constantly change the rules too, so needless to say, nothing stays the same for too long. Aside from a few cheap moments here and there (cars not positioning right, my vehicle moving too slow between explosions) each stage was a blast to play, and there are plenty of memorable moments that will make me want to come back this game for many years to come.

Sound: A mixed bag to say the least. While all of the explosions, crashes, and music sound decent, the voice overs almost ruin the whole experience (ya, they’re that bad). It sounds like the developers got drunk one night, rambled about a bunch of topics, recorded their conversation, and then stuck everything into the game thinking they created comedic gold. Thankfully, an option to completely turn off all of this was given to us from the get go, because there was only so much more I could take before insanity would start to kick in.

Replayability: The autolog feature, which allows you to constantly compete and challenge friends to beat your scores on the leaderboards, adds a much need level of replayability to an otherwise short lived experience. My only gripe with this is that other than a kinect related multiplayer mode (which I couldn’t try out because I don’t have the device), there is no way to compete in one on one matches online with friends. This is more of a slight setback than a full blown problem though, just wish they included it, that’s all.

Fun Factor: Without a doubt, Burnout Crash was alot of fun to play. The simple controls, along with the destructive gameplay, will no doubt provide a high level of entertainment value for gamers of all ages, especially the ones who have aggression problems, and don’t know how to deal with them.  Buy it now, you won’t be disappointed.

Final Score: 4.5 out of 5 Stars

Burnout Crash
Criterion Games
 Electronic Arts
Metacritic: 65
MSRP: 800 Microsoft Points ($9.99)

  • So have you thrown your significant others personal belongings from a balcony?

    • Can’t really think of any time that happened. Fun to think about sometimes though, lol ( I know, i’m sadistic)