Game: Pirate Blast
Genre: On- Rails Shooter
Review by: MrB4
Anybody who owns a Wii knows that one of the primary genres of games that tend to release on the system are on-rails shooters. While the controls are always spot on for these titles, the ideas behind them tend to be rather boring and repetitive. This is the case with Pirate Blast, a fun, short, and extremely redundant shooter that seems more like a rushed idea instead of a well thought out product. I thought theme parks were supposed to be more exciting than this, oh well, guess I was wrong.
Graphics: The level designs are a little bit on the bland side, but do have multiple paths in them, which will give the player a chance to see different areas throughout each playthrough. Character designs are cute and colorful, and are animated quite well for a budget title. The depth of field is a little bit off though, some enemies are just too far away for anyone to able to notice their attack patterns.
Gameplay: Shooting down pirates is easy to do, especially considering how solid the control scheme is in the first place. All you need to know is that there is one button to shoot the gun, one to drop a bomb, and pointing the remote on the bottom of the screen reloads your weapon, that’s it. Each level plays out the same way, the main character moves from area to area, taking down every single enemy they can while trying to survive long enough in order to make it to the next stage. At the end of each area, a final score is accumulated, and then the player repeats this process until the end of the game.
Boss fights occur every once in awhile, but they are boring, and tend to feel like a waste of time. My biggest gripe with this category is the fact that you have to play through the same set of stages four times to complete the campaign. Now, I’m all for replay value, but this is just ridiculous. Instead of using the same idea over and over again, why couldn’t the developers add new stages for players to explore to keep things fresh and exciting? , it’s not like it would be that hard to do.
Sound: Explosions sound kind of weak, and the soundtrack tends to play the same three tracks over and over again in a constant loop. The noises that the enemies make sound about as accurate as possible for a group of pirate and monkey robots. There is no voice acting to speak of, and in all honesty, that was probably for the best. Every other sound effect works for the most part, but a little bit of fine tuning here and there could have made some of them a little more tolerable to listen to.
Wishes or Changes: A different set of levels for each chapter would have added some much needed variety to the campaign. I hated the minigames, and wish the developers added some concept art, or unlockable videos to give the player a little more bang for their buck. As always, online leaderboards to show off high scores to friends seems like a no brainer addition for a game such as this, but sadly, there isn’t one to be found.
TQ Bottom Line: Parents looking for a less violent shooter game that their kids can enjoy should not hesitate to check out Pirate Blast. Anybody else looking for a deep and engaging experience may want to just leave this one alone.
Final Score: 2.5 out of 5 Michelas!
Developer: Zoo Games
Publisher: Zoo Games