Sonic The Hedgehog 4: Episode 1 PSN Review

Game: Sonic 4 the Hedgehog 4: Episode I
Genre: Platformer
System: PS3 (PSN)
Review by: Denoch

Back in 1993 when I was only 7 years, my best friend bought a new Sega Genesis along with a little game called Sonic the hedgehog, he would bring his console to my house and we would play for hours trying defeat Dr. Eggman, it was a memorable gaming moment for me that resurfaced when I started to play the new Sonic 4, a nostalgia that came rushing back.


Story: Sonic 4 begins right after its previous installment Sonic & Knuckles, with Dr. Eggman once again with his evil inventions that could possibly bring sonic to his knees, this time he is not stopping till he defeats and continues with his naughty deeds. It is up to our hero to make sure that those plans do not become a reality, with redesigned zones, abilities, and a great sense of speed, this task should be a breeze.


Gameplay: This is Sonic 101, back to its roots and the reason why we fell in love with the hedgehog in the first place, it is a sequel to the original series. Most of the mechanics remain the same with a new added ability that allows a lock onto an enemy while in mid air and attack it very swiftly, it has been in other Sonic games but a first to the 2D scale, spin dash and the incredible speed that defines him are still intact.


Zones & Acts: There is a total of five zones including the final egg station, each zone has three acts and the final boss. Splash Hill is familiar to those fans that remember Green Hill from the first game, then we have the Casino Street a very lit place where we try not loose rings and jump from card to card before it flips over and drops us to our death. Lost labyrinth is where we go underground and we use a torch to light up the walls in order to see where we are running, in this zone we get on a little rail cart and we speed down the dark corridors. Mad Gear Zone has massive gears where we jump into them and make them spin by running and sliding through huge tubes all around the massive box. The final zone is where we have our last battle, it is a combination of all the previous battles till you reach a huge robot that will make you pull your hair after several game overs, it will not be an easy feat.


Graphics: It is a great improvement compared to nineteen years ago, Sonic looks amazing, I can now see his expression better. There was definitely enough time to work and polish everything from the background to the enemies, nothing was left undone and it shows.


Sound: I have not played any of the old Sonic games since the Genesis era but I am almost certain that most if not all sound effects remain the same, the music feels updated to the sequel but it also feels like sonic.

Wishes or Changes: After giving me a Sonic game that I can enjoy, I wish that it stays this way instead of a hedgehog with a gun or a terrible 3D game. There wasn’t a co op mode, maybe episode two will have one? Lets hope.


TQ bottom line: After so many years of failed attempts to recreate the magic that sonic once had , Sega finally gets it done and gives us a Sonic game that we enjoy. A sequel mixed in with the original is a good step back and a good step forward. Fans can finally rejoice on a title worth buying.

Catch this Hog in a 4 out of 5 Michelas!

(4 Michelas? What does this mean?) 4 Michelas is like drinking 4 of your favorite drinks, you are feeling amazing and socializing with everybody in your group. You are at the peek of your buzz and only 1 michela away from Perfection.

Sonic 4 the Hedgehog 4: Episode I
Developer: Dimps, Sonic Team
Publisher: Sega
Available on: PlayStation 3, Xbox 360,iOS and Wii
Metacritic: 80
MSRP: $14.99

  • I am definitely buying this game as soon as I get paid. It looks awesome! Thanks for the review. 🙂

  • damn, these images look amazing. I loved Sonic on the Genesis, I loved my Genesis, I sold my NES To buy a Genesis. Great review, looking forward to playing the game.

  • Illmatic

    This game is awesome. Almost everything remains the same except the graphics, which is great

  • mike

    when you go up a hill with speed and start to fall back down attacking is disabled. Thats you don’t come back down in a ball instead with sonics arms and legs out. Even homing attack don’t work when arms and legs out it just sends you to get hurt.