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Wii Underestimated Motion Gaming

July 30th, 2010 | By Desz


Don’t pretend like you didn’t hate on motion gaming when it first came out on the Wii, we are all guilty of underestimating motion controls, and the possibilities of future gaming, yet today we have gamers arguing about what is better, ‘PS Move’ or ‘Kinect’, when in fact we should be thanking Nintendo for the motion breakthrough.

Fuck the Wii! Sold my Wii, let me clean the dust off my Wii, it’s no HD, The Wii has no games. These are all comments you will read on forums, blogs, sites regarding the Wii’s abilities. While, I won’t disagree that my Wii picks up dust more than my PS3 and 360, it’s funny to see gamers fighting over what motion system is better, the ‘Kinect’ or ‘PS Move’. All of sudden you love motion gaming?


Today, gamers are now realizing the actual possibilities of motion gaming, Socom 4 gets motion control support, ‘Kinect’ gets celebrity attention, after many thought playing a Wii looked stupid, look at Kinect… seriously, people look pretty stupid playing with no controls, but that doesn’t matter, it’s the experience, yet gamers couldn’t understand this when the Wii was manhandling motion gaming in 2006.

I have to give it up to the Wii/Nintendo fan-base, these katz are very humble and probably the most intelligent of all. While not into HD or shooters, Wii gamers are rarely fighting on what system is better, I guess they know the truth; Nintendo has set the example, they have dominated in sales, and established motion gaming 4 years before the competition.

Wii truly underestimated the future of gaming. Nintendo runs this bitch, whether we like it or not.

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2 Responses to “Wii Underestimated Motion Gaming”

  1. TheL1T1G4T0R says:

    LoL. I wrote an article about this a month ago. Never posted it because it was just a bit harsh.

    Yeah. Gamers brought this on themselves. They bought Rock Band, Guitar Hero, and all these other games with added equipment because it brought you deeper into the game.

    Sony was even shouted down for not putting force feedback in their Sixxaxis controller.

    Now all the same people that bought the Wii, all those games, and demanded force feedback are starting to realize that gaming is currently changing.

    They can keep complaining and be left out in the cold…or they could just get with the program and enjoy the next generation of gaming.

  2. Eric says:

    Nice article man, short, sweet and too the point. I was in western samoa with the Peace Corps from 2006-2008 so i missed the first two years of hype, but even when i returned it was hard to find a wii. It was the first console system i had played in two years, traded in the cube and games for it. When I started playing I was so damn giddy. I still am when a game comes out, that devs actually put time into. I enjoy motion controls. I don’t like them all the time, but they have their time and place. I only recently picked up PS3 this year because i wanted to play some other games. But I must say that I think that Nintendo is a truly amazing and innovative company..and just because wii isnt HD doesnt mean shit…If developers spent half the time an effort that they do on other consoles as they did on the wii i think we would have had better results, better games and a more hard core audience…but I blame lack of core players on the developers and their lack of open mind and only sticking to “graphics” which is silly when there is such a large audience for platformers, retro games, etc. But the thing that makes me sick is that the Wii has a lot more potential than devs even think is there–i mean look at The Last Story…shit it looks better than alot of the crap that gets put out for xbox or ps3. Devs just need to think intuitively rather than in the current matter where all games must be 3rd person or 1st person shooters with different stories.

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