Game: Ratchet & Clank Future: A Crack in Time Review
Genre: 3D Platformer
Review by: Desz Martinez
Being a virgin to the Ratchet and Clank franchise, my first impressions of the game were that Ratchet and Clank appeared to be a pair of Saturday morning kid’s cartoon characters, that at the same time appeared to pack on the ammo and take nobodies shit. After playing the game–the ammo part is accurate, the Saturday morning cartoon thing, would be an insult to one of the best if not the best pair of characters I have ever controlled in a video game.
Gameplay and Story
The game starts off a bit slow, but quickly picks up with action. You are controlling 2 characters “Ratchet and Clank”, one being a “Lombat” played by Ratchet, and the other a small “Robot” played by Clank. Throughout the game you mostly play with Ratchet, who is the destroyer, the infantry man, the Rambo character that gets in to battles almost every time he sets foot on land or enters space. Playing with Clank, will require a bit more of smart tactics–Clank can slow time, hover through the air, and record, play back, and use virtual doubles of himself to solve puzzles. Throughout the game Ratchet is doing all he can can to reunite with his buddy old pal Clank, while going about it, he meets interesting characters, including one who might know more about Ratchet than Ratchet himself.
Controls are some of the most accurate in any game I have played, shooting is accurate and satisfying. You have tons of weapons, armor and upgrades to choose from once you have gain enough credits (bolts). Picking up bolts much like orbs, or coins like in other games is very addicting and satisfying and there are plenty of them when destroying enemies, completing levels, or breaking boxes sitting throughout each level. The game breaks away form the standard land wars, by putting you out in space as well; you not only use space to travel, but space levels require you to fight your way through the next missions and worlds by completing small side missions in moons and small planets. The space levels are the best space levels I have ever played in any video game.
One of the first things you might noticed is the incredible quality of the cut scenes, they look simply amazing. The worlds are huge, colorful, and each one is very unique. the movements of each character are smooth, and always graphically impressive. Explosions really feel and look satisfying, while space levels are some of the best looking in any video game.
Being picky about the sound would be stupid. The sound is great, synced perfect with voices, weapons and explosions. The voice acting is superb. Music is intense and motivating and fit right in with each level or situation. Like always, recommended playing with a pair of gaming headsets for the best audio quality possible.
Wishes or Changes
Some of the rail riding could be a bit annoying especially towards the end of the game. The story could be a bit confusing at the beginning for new Ratchet and Clank gamers. Clank’s puzzles require some thinking, might not be suitable for the younger crowds or intoxicated fam.
TQ bottom line
Ratchet and Clank: A Crack in Time is everything I didn’t expected it to be. Having avoided this franchise for a while now, I’m now proud to brag that I have played a “A Crack in Time” as it holds itself quite well in these times of incredible video game releases. Ratchet and Clank: A Crack in Time should be played by every PS3 owner for 2 reasons, non-stop smart action, and for the incredible ending, that I can honestly say is one of the best endings in any video game I have ever played, including Uncharted 2.
FINAL SCORE: 4 out of 5 Michelas!